Behaviour Trees: Structuring AI Agents
Definition: A mathematical model for plan execution describing switching’s between finite task sets in modular fashion, popular in robotics and game development. Why “If-Else” Isn’t Enough For simple scripts, if-else is fine. For a complex AI agent (like an NPC in a game or a coding agent), if-else becomes spaghetti code. Behavior Trees (BT) are…
